(s)tones
tekhnē residency research log of Laura Conant
this research was conducted from the 29-07-2024 to the 06-09-2024 at Q-O2 in Brussels
video is courtesy of Handsans on Youtube.
Disclaimer: this website is not intended to be a thorough documentation nor a tutorial but more an atempt to render my research process visible
This project explores the development of an audio plugin — later on named (s)tones — that reimagines how we engage with sound technologies. Instead of adhering to traditional, often exclusionary approaches in audio software and hardware design, the focus here is on accessibility, playfulness, and creative experimentation.
The plugin serves not just as a sound manipulation tool, but as an interactive environment that invites to explore sound in intuitive and unexpected ways. Prioritizing user experience over technical precision, it encourages a more inclusive and open-ended relationship with sound technology.
Central to the project is the personal journey of learning to code in C++, which informed the development process and helped shape a deeper understanding of Digital Signal Processing (DSP) through the JUCE framework. Sharing insights from this learning experience is part of an ongoing effort to demystify coding and make audio tool creation more approachable.
At its core, this project asks: What happens when we shift the focus of audio technology design toward accessibility and play? By embracing a DIY ethos, it aims to empower users with the knowledge and confidence to engage more critically and creatively with the tools they use.
Play is often seen as something “unserious” or the opposite of being skilled, but that’s exactly what makes it powerful. It breaks down hierarchies and shifts control away from the expert, giving everyone a chance to shape their experience. This idea really resonates with me, especially in music and tech, where there's often pressure to be technically proficient before you’re allowed to participate. (Of course, you can be super skilled and still love to play, those things aren’t mutually exclusive!)
Encouraging play means encouraging users to question norms and create new ways of interacting. It’s about keeping things open, and a bit unpredictable.
As a dedicated pebble collector, the idea of building the user experience around the act of throwing a pebble into water came quite quickly. It’s a playful and satisfying gesture—something simple and familiar. And since sound is made of waves too, the connection just made sense. That moment of interaction became a natural metaphor for how the plugin responds and invites exploration.
Manipulating sound waves with water waves.
Later on, after the residency, I fell on the concept of "small software", in the text Kill the “User”: Musings of a disillusioned technologist on the pastagang blog, which resonated a lot with me.
"in a world delineated by the overreaching ambitions of those building everything apps, and the walled gardens, [...] there is something refreshing about the idea of people making small, meaningful things for one other."